Introducing the Composite design pattern

Introducing the Composite design pattern

Read Time : 4 Minutes

Saturday, 22 April 2023

Design patterns are proven solutions to software design problems. They help improve code quality, promote reusability, and increase maintainability. We use them to save time and produce quality, extensible and flexible code. In this article, we are going to introduce the Composite design pattern.

The Composite design pattern is a structural design pattern that allows you to combine objects in tree structures to create a hierarchy of objects. Each element of the hierarchy can itself be another hierarchy of objects. The key idea behind the composite pattern is that an object can contain other components as part of its structure, forming a tree-like structure. Each element in this hierarchy can act as another hierarchy or simply appear as a leaf in this tree.

 

The composite pattern consists of several key elements:

  1. Component: This is an interface or abstract class that defines common methods for Leaf and Composite objects. This class usually contains methods to add and remove child components, as well as a method to perform some operations on the object and its children.
  2. Leaf: This is a class that represents a single object in a tree structure. This class implements the Component interface to have the behavior of a member in the tree.
  3. Composite: This is a class that represents a composite object in a tree structure. This class implements the Component interface and defines the behavior of a composite object. This class contains a list of child components, each of which can be a Leaf or Composite object.

The composite pattern allows you to build complex structures while keeping the code simple and understandable. This pattern provides a similar solution for dealing with leaf or composite objects, making it easier to work with hierarchical structures.

Here is a simple example of the composite pattern in C#:

// Component
public abstract class Component
{
    public string Name { get; set; }
    public Component(string name)
    {
        Name = name;
    }
    public abstract void Add(Component component);
    public abstract void Remove(Component component);
    public abstract void Display(int depth);
}
// Leaf
public class Leaf : Component
{
    public Leaf(string name) : base(name) { }
    public override void Add(Component component)
    {
       Console.WriteLine("Cannot add to a leaf.");
    }
    public override void Remove(Component component)
    {
       Console.WriteLine("Cannot remove from a leaf.");
    }
    public override void Display(int depth)
    {
       Console.WriteLine(new string('-', depth) + " " + Name);
    }
}
// Composite
public class Composite : Component
{
    private List<Component> _children = new List<Component>();
    public Composite(string name) : base(name) { }
    public override void Add(Component component)
    {
       _children.Add(component);
    }
    public override void Remove(Component component)
    {
       _children.Remove(component);
    }
    public override void Display(int depth)
    {
       Console.WriteLine(new string('-', depth) + "+ " + Name);
        foreach (Component component in _children)
        {
           component.Display(depth + 2);
        }
    }
}
// Client
public class Client
{
    public void Main()
    {
        // Create a tree structure
        Composite root = new Composite("Root");
        root.Add(new Leaf("Leaf A"));
        root.Add(new Leaf("Leaf B"));
        Composite composite = new Composite("Composite X");
        composite.Add(new Leaf("Leaf XA"));
        composite.Add(new Leaf("Leaf XB"));
       root.Add(composite);
        root.Add(new Leaf("Leaf C"));
        // Add and remove a leaf
        Leaf leaf = new Leaf("Leaf D");
        root.Add(leaf);
        root.Remove(leaf);
        // Recursively display tree
        root.Display(1);
    }
}

In this example, the Component class defines common methods for leaf and composite objects. The Leaf class represents a single object in a tree structure, while the Composite class represents a composite object that can contain one or more children. The Composite class implements the common methods of the Component class and provides additional methods for managing child components, such as adding or removing them. This feature allows client code to treat leaf and composite objects uniformly, making it easy to manage object hierarchies.

To read about other design patterns, you can use the list below. There is also a code repository on GitHub that includes all the design patterns.

design patterns

Creational:Factory Design Pattern
Builder Design Pattern
Singleton Design Pattern
Prototype Design Pattern
Abstract Factory Design Pattern
Structural:Adapter Design Pattern
Bridge Design Pattern
Composite Design Pattern
Decorator Design Pattern
Facade Design Pattern
Flyweight Design Pattern
Proxy Design Pattern
Behavioral:Chain of Responsibility Design Pattern
Command Design Pattern
Interpreter Design Pattern
Mediator Design Pattern
Memento Design Pattern
Observer Design Pattern
State Design Pattern
Strategy Design Pattern
Template Method Design Pattern
Visitor Design Pattern
Iterator Design Pattern
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reza babakhani
Reza Babakhani

I am Reza Babakhani, a software developer. Here I write my experiences, opinions and suggestions about technology. I hope that what I write is useful for you.

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