Introducing the Visitor design pattern

Introducing the Visitor design pattern

Read Time : 3 Minutes

Monday, 08 May 2023

Design patterns are proven solutions to software design problems. They help improve code quality, promote reusability, and increase maintainability. We use them to save time and produce quality, extensible and flexible code. In this article, we are going to introduce the Visitor design pattern.

Visitor design pattern is a behavioral design pattern that allows you to separate object behavior from object structure. This pattern is useful when you have a complex object structure and want to add new operations to it without changing the objects themselves.

The Visitor pattern consists of the following components:

  • Visitor: This interface contains methods that are executed on different elements.
  • Concrete Visitor: It is a class that implements the Visitor interface.
  • Element: It is an interface that different components must implement. The Accept method is introduced in this interface, by which the Visitor commands can be executed.
  • Concrete Element: It is a class that implements the Element interface and implements how to call Visitor commands in the Accept method.
  • Object Structure: It is a class that holds a set of elements. This class can apply behaviors on the list of elements by receiving a Visitor.

Below is an example of how to implement the Visitor pattern in C#:

// Visitor interface
public interface IVisitor
{
    void Visit(ElementA element);
    void Visit(ElementB element);
}
// Concrete Visitor
public class ConcreteVisitor : IVisitor
{
    public void Visit(ElementA element)
    {
        // Perform some operation on ElementA
    }
    public void Visit(ElementB element)
    {
        // Perform some operation on ElementB
    }
}
// Element interface
public interface IElement
{
    void Accept(IVisitor visitor);
}
// Concrete Element
public class ElementA : IElement
{
    public void Accept(IVisitor visitor)
    {
       visitor.Visit(this);
    }
}
// Concrete Element
public class ElementB : IElement
{
    public void Accept(IVisitor visitor)
    {
       visitor.Visit(this);
    }
}
// Object Structure
public class ObjectStructure
{
    private List<IElement> elements = new List<IElement>();
    public void AddElement(IElement element)
    {
       elements.Add(element);
    }
    public void RemoveElement(IElement element)
    {
        elements.Remove(element);
    }
    public void Accept(IVisitor visitor)
    {
        foreach (var element in elements)
        {
           element.Accept(visitor);
        }
    }
}

In this example, we have a simple Visitor class that defines two different behaviors for two Elements. Also, each of the Elements has called the Visit method related to Visitor in its Accept method.

In the ObjectStructure class, we have a list of elements that are called using the Accept method in the ObjectStructure. By calling the Accept method, each Element operates based on the specific implementation that was made for it.

By using this pattern, you can achieve a flexible and extensible design that makes it easy to add new operations to the structure of existing objects. The Visitor pattern creates a clean separation between behaviors and structures. This pattern makes your code modular and easier to maintain over time.

To read about other design patterns, you can use the list below. There is also a code repository on GitHub that includes all the design patterns.

design patterns

Creational:Factory Design Pattern
Builder Design Pattern
Singleton Design Pattern
Prototype Design Pattern
Abstract Factory Design Pattern
Structural:Adapter Design Pattern
Bridge Design Pattern
Composite Design Pattern
Decorator Design Pattern
Facade Design Pattern
Flyweight Design Pattern
Proxy Design Pattern
Behavioral:Chain of Responsibility Design Pattern
Command Design Pattern
Interpreter Design Pattern
Mediator Design Pattern
Memento Design Pattern
Observer Design Pattern
State Design Pattern
Strategy Design Pattern
Template Method Design Pattern
Visitor Design Pattern
Iterator Design Pattern
  • Share:
reza babakhani
Reza Babakhani

I am Reza Babakhani, a software developer. Here I write my experiences, opinions and suggestions about technology. I hope that what I write is useful for you.

Latest post

Service Mesh Simplifying Microservice Communication

In the ever-evolving landscape of software development, microservices architecture has gained considerable popularity due to its scalability, flexibility, and extensibility. However, as the number of microservices in an application increases, it becomes increasingly challenging to manage their communication and ensure that they are all properly visible. This is where Service Mesh comes into play.

The Importance of Edge Computing

Due to the speed of technological evolution, one of the concepts that has attracted a lot of attention and changes the way we interact with digital systems is edge computing.

What is event-driven architecture?

Event-driven architecture (EDA) is a software design pattern that has become increasingly popular in modern software development. In this architecture, the flow of data is determined by the occurrence of events. Unlike traditional centralized systems that are constantly checking for new status. Event-driven architecture is especially useful for systems that need to process large amounts of data in real-time.

leave a comment